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Author Archives: Ahtchu
There Is No Such Thing As Downtime
The seventh episode in an ongoing series about the importance of preserving vanilla WoW, I take a couple detours from the combat mini-game and the de facto leveling approach of questing and spend it… doing other things.
Consequence Promotes Growth
As I pen yet another episode in the Vanilla Preservation Project, the sixth of undoubtedly a hundred or so to come, I start out not speaking of my own character, and actually, not even my own experience.
We All Have Inner Demons
… it’s just some of us have embraced an external one as well. Like all demons, this summoned doesn’t act on my whims, but on his own. The fifth part in the ‘VPP’ series brings us a play session split … Continue reading
Posted in Vanilla Project
Tagged MMO, MMORPG, PvE, PvP, questing, raiding, Warcraft, WoW
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Leveling With Death
A special week this week with a two-fer in the series, today comes a rather exciting play session. No, I still haven’t experienced my first death, but each session the knocks on the door get louder. Soon, it won’t be … Continue reading
Gallow’s End
The fourth installment to what will shape up to be a lengthly series indeed, I catalogue the adventures of one (1) warlock (caster of darkness) in WoW v1.0 (vanilla) for the enjoyment of all.
Just How Talented?
After having recognized the need to catalogue an accurate representation of the classic ‘feel’, I’m two play sessions deep in what might turn out to be quite the length of series. Starter zone complete in a timely manner, and it’s … Continue reading
Posted in Vanilla Project
Tagged MMO, MMORPG, PvE, PvP, questing, raiding, Warcraft, WoW
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Decisions Decisions
What to play? After realizing the importance of preserving a game in true documentary form, complete with every painstaking click, it would then fall to deciding what aspect might be most inclusive to preserve.
Do We Accurately Remember It?
It’s no secret that I, like many others, believed WoW v1.0 to have been the pinnacle of the MMORPG genre. It greatly improved on what came before it, and nothing innovative has happened since. It’s time to examine the truths, … Continue reading
Setting Expectations
Some concepts are inherently synergistic, proving to be of value in one arena, and then you come to find out that they are equally prized elsewhere.
Posted in Game Design
Tagged Guild Wars, GW2, MMO, MMORPG, Star Wars, SWTOR, Warcraft, WoW
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Dimming Twilight
So the blog has been on quite a hiatus of late, much dismayed given the rather happening time around the blogosphere. As the saying goes, real life > all else.