Category Archives: Game Design
While in the middle of an ongoing series that will likely span a good hundred postings or so, I take a quick break to look around at recent happenings and embrace the irony and sadness of it all. The MMORPG … Continue reading
Some concepts are inherently synergistic, proving to be of value in one arena, and then you come to find out that they are equally prized elsewhere.
How very much every genre can learn lessons from other genres. In some genres, there are singular titles that are far and away kings of their castles. So much so, that speaking of the genre, and you might as well … Continue reading
As I’m still very busy with unpacking the boxes from the move (updating broken links from all previous posts), I wanted to jot down an idea before I forget it, spawned by the usual Tour des Blogs.
And as balls drop around the world, guys grab the nearest gal to plant one on, predictions get made, resolutions as well… all over a single digit passing the torch to its neighbor. Well, in the spirit of numbers, there … Continue reading
Ever wonder why there’s a shortage of a given role in your group makeup? Ever wonder why you rolled a hybrid at character creation but never able to actually use your hybridiness?