Category Archives: Game Design

The Weatherman Was Right: Dark Clouds

While in the middle of an ongoing series that will likely span a good hundred postings or so, I take a quick break to look around at recent happenings and embrace the irony and sadness of it all. The MMORPG … Continue reading

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Setting Expectations

Some concepts are inherently synergistic, proving to be of value in one arena, and then you come to find out that they are equally prized elsewhere.

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Greener Grass

How very much every genre can learn lessons from other genres. In some genres, there are singular titles that are far and away kings of their castles. So much so, that speaking of the genre, and you might as well … Continue reading

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Good, Bad, and Ugly

As I’m still very busy with unpacking the boxes from the move (updating broken links from all previous posts), I wanted to jot down an idea before I forget it, spawned by the usual Tour des Blogs.

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Cinderella

And as balls drop around the world, guys grab the nearest gal to plant one on, predictions get made, resolutions as well… all over a single digit passing the torch to its neighbor. Well, in the spirit of numbers, there … Continue reading

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Mind Scooting Over?

Ever wonder why there’s a shortage of a given role in your group makeup? Ever wonder why you rolled a hybrid at character creation but never able to actually use your hybridiness?

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Striding, With Toes Pointed

(This post was generated to support a comment made in an interesting post here.) It has nothing to do with where you are standing. It has everything to do with the orientation of your feet, and if they are feet … Continue reading

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