Monthly Archives: December 2011

Bringing The New Year In With Style

Endgame Farming will be moving starting tomorrow. 

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A Break Well Deserved

MERRY CHRISTMAS!

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No Reason Whatsoever

It’s a 15min in-game hike to the ship taking you to the next continent. What a waste of your real-life time, isn’t it? I wish we could just insta-port everywhere, don’t you?

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Inside Out

Gameplay that promotes interaction whereby consumers and contributors exist together allows interdependence. A wonderful thing this, as it is just one spontaneous reactionary step from involvement: the lifeline to online gaming.

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Drowning Origins

Building off of the last post, I thought it best to perhaps expound the concept into a mini-series of postings. There’s a disease haunting MMORPG game design of late, and it’s important to give the illness a name in order … Continue reading

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Back To The Basics

It’s unfortunate to step back out of the flow of things and realize just how far across the line we’ve gone. What might have once been true has been cashed in for its connotation but its meaning is no longer … Continue reading

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Only If They Allow It

So you want to play a hybrid, do ya? You log into character creation, thumb through the options, and wisely select the class that can do it all. Two months later you’re ineffective and forced into a single role. Sad … Continue reading

Posted in Class Design | Tagged , , | 8 Comments