Monthly Archives: December 2011
Endgame Farming will be moving starting tomorrow.
It’s a 15min in-game hike to the ship taking you to the next continent. What a waste of your real-life time, isn’t it? I wish we could just insta-port everywhere, don’t you?
Gameplay that promotes interaction whereby consumers and contributors exist together allows interdependence. A wonderful thing this, as it is just one spontaneous reactionary step from involvement: the lifeline to online gaming.
Building off of the last post, I thought it best to perhaps expound the concept into a mini-series of postings. There’s a disease haunting MMORPG game design of late, and it’s important to give the illness a name in order … Continue reading
It’s unfortunate to step back out of the flow of things and realize just how far across the line we’ve gone. What might have once been true has been cashed in for its connotation but its meaning is no longer … Continue reading