Category Archives: Consumption v Contribution
It’s a 15min in-game hike to the ship taking you to the next continent. What a waste of your real-life time, isn’t it? I wish we could just insta-port everywhere, don’t you?
Gameplay that promotes interaction whereby consumers and contributors exist together allows interdependence. A wonderful thing this, as it is just one spontaneous reactionary step from involvement: the lifeline to online gaming.
Building off of the last post, I thought it best to perhaps expound the concept into a mini-series of postings. There’s a disease haunting MMORPG game design of late, and it’s important to give the illness a name in order … Continue reading