Striding, With Toes Pointed

(This post was generated to support a comment made in an interesting post here.) It has nothing to do with where you are standing. It has everything to do with the orientation of your feet, and if they are feet in motion.

It’s important to note that online gaming in particular, working as a group requires a certain degree of involvement. This involvement isn’t defined as where one is located, but their activity level and expectations of whatever activities they are engaged in.

This also happens to be how companies hire. Resumes exist only to develop a pattern. The standouts are conversation starters, not immediate hiring mechanisms. You, me, your Aunt Sally are all hired on a perceived ability to adhere to current company work ethics and atmosphere with an investment that the hire will be value added to the goals of the organization.

This has nothing to do with elitism. It has everything to do with knowing where one stands, where one wishes to find themselves, and what one is doing to achieve that motion. It’s easy to hire someone making their own waves, it’s easy to reject someone just treading water. It’s life, not gaming and definitely not elitism.

Advertisements

About Ahtchu

Jock. Nerd. Holistic. Game theoretician. Can recite the alphabet backwards.
This entry was posted in Game Design and tagged , , , , , , , . Bookmark the permalink.

3 Responses to Striding, With Toes Pointed

  1. Ahtchu says:

    It's important to note as well that that 'point of origin' is just that. We all find ourselves at different points, and with different vectors our whole lives and/or gaming careers (is it odd to refer to such as a 'career'?). Vectors that started in the black and become red are a problem. It's a constant effort to keep things up (sorry), and maintaining a positive vector despite position can say a lot. We are not permanently defined by either. We are defined by our instantaneous values.

  2. Logtar says:

    I think you missed the point of her post as I understood it. The elitist attitude is that of the applicant (I am better than my crappy gear up guild.)Comparing gaming and corporate America is a flawed comparison, because a CEO can govern over a company, the "elitist" brings nothing to the rest of the WoW community as a whole. It is only the perceived notion that they carry a guild or a server or a region.That is what makes elitist who they are in MMOs, the sense of superiority and their need to "govern" when there is really no such thing, at least in WoW.Logtarhttp://logtar.com/wow

  3. Ahtchu says:

    I don't feel I missed her point. I was trying to assess how the attitude isn't linked to position (of applicant, or of guild leader) but to the vector. That is to say that one's outlook/orientation is of interest, not where they stand.It also isn't a question of corporate America, it's a question of people with barriers of entry or acceptance for other people. Perhaps you are the person and they are the group, perhaps you're part of the group and they are the individual. Perhaps it's not a company, perhaps it's a enthusiasts' club, perhaps an MMORPG guild/corps.In her example, she uses the individual with a sense of entitlement. Rather than echo the same example, I tried to provide another that demonstrates why the group isn't be superior in demanding requirements for entry, for involvement, for whatever.Perhaps you and I are talking past each other a bit on this, I feel. The sense of superiority and their need to "govern", as you describe, can be applied to anyone, anywhere. That is the very premise of my illustration.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s